However on Spring 1 of the second year he will come to your house and propose to you. If you show him the feather he will say "What's this?". If you want to marry Marlin give him crops, cook, talk and buy from him. Marlin lives on Vesta's farm and is 32 years old. Gustfa lives in the yurt by the ocean and is 28 years old. Rock lives at the Inner Inn and is 22 years old. He will also only like running at first, but later will begin to like other things. Your son will be outside most of the time, but if it is raining he will stay inside. He will wear blue overalls and a plaid hat. If you marry Rock your child will have blonde hair and brown hair. It is triggered easiest by leaving the Inner Inn, then walking left until you get to the corner. The third one is triggered by walking to the corner of the Inner Inn (the side with the kiln). The second one is triggered by walking outside of your home at about 4:00 p.m. The first one is triggered by walking outside the Inner Inn when Lumina is outside. If you are cooking for Rock, he likes food with mushrooms in it. When you propose to him and he accepts, you will have a short talk with his parents and Nami. When you marry him he will say that he will not work. Rock likes coins, human statues, toy flowers, and mist moons. His hair becomes pure white and he now wears a black shirt. When you get to where your son is older (Year 4), he will look like the person from the first Harvest Moon except with dark black hair. Because Marlin worked on Vesta's farm, it will probably have an influence on your son's interests when he grows up. You may think Marlin is just a grumpy person but that is just his way of hiding his shyness. Marlin's diary is in the bushy plants in the house. Marlin likes certain types of flowers (experiment with them), curries, and soups. Do not give up on him - he is the best one. Keep doing this and he will write a love song for you and give you a flower. Give him flowers then talk to him awhile. If you want Gustafa to love you (which takes awhile), go to his house everyday at 10:00 a.m. If you propose to him and he accepts he will sing you the entire song. The first one is held at the tree by his yurt. When your relationship is heating up he will sing a song he has been working on for you. Gustafa likes human statues, milk, any kind of flowers. Move the extra hand to set a wake up time, then use the switch to turn on the alarm to make it active. An alarm clock will appear in your cooking menu. Press on controller three during game play. Note: If you get too much money the game will register as you having no money at all. 10,000 gold will be added to your current total. Press on controller three during game play (except in the menu where you can see your money or during a scene). stop what you are doing and press, ,, ,, on controller three. Once you are married (Chapter 2), do not give another Blue Feather to your husband. Note: When you this code, you may get a few Blue Feathers. You cannot propose, but still can get proposed to. Note: Do not use this code if you have your feather in your inventory or it will be lost. You will have 99 of all tools and records, most seeds, and random items will appear in your backpack.
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